A downloadable game for Windows

(Note: HTC Vive is required to play Castle Defender VR)

In Castle Defender VR the player must protect their castle from waves of attacking pirates by strategically throwing out knights, archers, bombs, and healing potions. The game gets increasingly difficult as the waves of pirates get bigger and bigger!

Castle Defender VR was developed by several SideFX game interns to explore how Houdini can be used to create procedural assets for VR games. The team of interns built everything inside Houdini, including the characters and animations, and then used Houdini Engine to bring the procedural assets into the Unity game engine. This procedural workflow allowed them to easily use and modify the assets in Unity with maximum control and speed.

To learn more about the development of Castle Defender VR, watch the videos on this page: https://www.sidefx.com/community/castle-defender-vr-released-for-htc-vive/

Credits:

Game Design & Programming - Gabriel Valdivia, Viviana Mora

Art & Animation - Gabriel Valdivia, Joshua Aoki, Som Goswami

Project Advisors - Rob Stauffer, Ben Mears, Judith Crow, Luiz Kruel, Damian Campeanu


StatusReleased
PlatformsWindows
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorSideFX
GenreAction
Made withHTC Vive, Unity
Tags3D, castle, game, houdini, houdini-engine, htc-vive, Tower Defense, Unity, Virtual Reality (VR)

Download

Download
Castle_Defender_VR.zip 74 MB

Install instructions

(Note: HTC Vive is required to play Castle Defender VR)

1. Extract "Castle_Defender_VR.zip"

2. Open "Castle Defender VR.exe"

How To Play:

(Instructions can also be found on the main menu of the game)

-Defend your castle from the pirates by throwing out knights, archers, bombs, and healing potions.
-Pick up a knight, archer, bomb, or healing potion by pressing the trigger button on the HTC Vive controller.
-Throw the knight, archer, bomb, or healing potion by doing a throwing motion and releasing the trigger button.
-Units will spawn regularly, you can see each unit's spawn progress in the yellow circle around the unit's icon. If you have enough money you can spawn a unit faster by clicking the unit's yellow icon in the center of the circle.
-Waves of pirates will get bigger and bigger as the game goes on.
-Unit spawning and amount of money will go down as the game goes on.
-The game is over when the pirates have depleted the castle's health bar.

Known Bugs/Features:

-Around Wave 13 the music and sound effects may start to stutter. This is either a bug with the game audio, or a feature designed to fragment the player's fragile state of mind.

-The AI of the knights, archers, and pirates does not always behave as expected. This is either a bug with the AI pathfinding, or a feature designed to create realistic characters that sometimes refuse to fight.